Warframe punch through

Part D: Melee Punch-Through and Cleaving. Punch-Through needs to become a thing in melee. If a crossbow bolt can pierce a Shield Lancer's barrier, a strong enough Dagger should be able to as well. I propose that the Power Throw mod be changed to work with all Melee weapons, and for a proper Melee Punch-Through system to be …

Warframe punch through. Punch Through is a mechanic that allows weapons to shoot through a set distance of material, whether this material is cover, objects or enemies. The total amount of material that a weapon's bullet, beam or projectile can pass through before despawning is determined by the Punch Through value... See more

It won’t proc the radial until it reaches the end of its punch through. Which could be in a wall. It’s why I don’t use shred on my Trumna. I want the radial attack to proc when it hits the target. Also, I just realized that Cedo’s alt fire is that ricochet glaive. I’m not certain, but I expect it would probably affect the ricochet.

Only a few weapons dont work well with punch through but that is mostly weapons like Zarr and Astilla that need to detonate versus a body or a surface for their second damage effect to happen. For instance, a Zarr with punch through tends to fall through the floor instead of detonating. Edited January 17, 2019 by SneakyErvinWarframe Third-person shooter Shooter game Gaming 21 comments Best • On weapons on the extreme ends of the fire rate scale. Slow weapons need it because they're generally too slow to drop a crowd. Fast weapons need it because they're too fast and end up putting needless rounds into what is essentially already a corpse.Relatively new to warframe , not 100% on how certain mods act with each weapon. that being said does using shred with the ignis work? Praise The Sun - DDDA Pawn Ciri (Ranger) ... The advantage of putting a punch through mod on the Ignis is that the stream of fire itself will be able to pass through things hitting enemies behind cover, Shield ...Dec 17, 2017 · Lex: Punch Through. Damage or other utility rolls are nice. If you get over 120% puncture or 70% crit damage, it can replace Bore. If you get punch through, it can replace Seeker and give some other bonus as well. If you don't get a good roll on Lex, it's worse than not using it at all. Lex is a low-value riven. Sep 26, 2015 · Punch-Through can't hurt to actually hit what it's trying to shoot at. also, instead of going off the deep end with RoF Mods, replace one of them with Tactical Pump. in the long term, it's going to be better. it won't spray in the short term as much, but in the long term it will be spending more of it's time shooting, and less down time where ... Today I show you how to get the rare Punch Through mods in Warframe! I hope you guys enjoyed the video, if you did please leave a like rating down below, it ...You asked for input on missing traits, so... I haven't checked every weapon, but I've yet to find any ranged weapons with Forced Impact, Body Punch Through, or Chaining that have this listed. There are other ways to handle these in some cases, but it seems like a reasonable way to inform players ...I just stick to crit and damage on mine. you have to kill five or so enemies to use the trumna's alt fire. from what i'v seen, it's well worth the wait since the trumna is apparently very good. Dont mod for punch through then. Alt fire when Mobbing. you have to kill five or so enemies to use the trumna's alt fire.

Jun 16, 2021 · On 2021-06-22 at 2:14 AM, Fireshock said: When a weapon has punch through it means it can travel through anything, including walls and floors (for the distance written in the arsenal). All explosive weapons avoid exploding on impact when you mod for punch through so that punch through can even be applied. So, this isn't a bug. This thread is archived. Punch through applies moreso to most shotguns than to most rifles, due to their low fire rate, and their spread benefits greatly from punch through, because you'll be able to delete 5-6 enemies/shot instead of 1-2. You generally won't need the extra damage from 120% physical mods except for in extremely niche builds ...The Phage is an Infested shotgun that fires seven Viral beams in a wide spread. Aiming focuses these beams together, allowing the Phage to perform well against groups or individual targets as needed. This weapon deals Viral damage. Innate multishot of 7 beams. Firing from hip shoots beams in a spread, while firing while aiming focuses the …Boxing fans around the world eagerly anticipate major boxing matches, eager to witness the thrilling punches and intense action firsthand. However, not everyone can make it to the arena or afford pay-per-view fees.Best. [deleted] • 4 yr. ago. Firstly, Amprex requires punch through in order to function at its fullest potential. The more targets you hit with the main beams, the more arcs you can create, thus increasing your dmg exponentially with every enemy hit. Secondly punch through will behave the same on beam weapons as on the amprex, it will allow ...Melee punch through. Allow melee attacks to punch through walls for one or two meters. It'll still prevent the room wide clears from the longer melee weapons, but it'd also give just a bit of leeway for weirdly placed containers, stuck enemies and other geometrical issues. Also nullifier bubbles.

2.9k. Posted October 6, 2015. Rampart are not affected by punch-through or or take damage from the front. I believe this has been happening since 17.5 but not entirety sure. Here is a vid showing this. Rampart bug. Watch on. Note that I am using the snipetron which has a base 2m meter punch-through.Warframe (Guide) - What is Punch Through and How it Works (Mechanics Explained & Tested)As of today Punch Through does not function as it should and this dem...Best. [deleted] • 4 yr. ago. Firstly, Amprex requires punch through in order to function at its fullest potential. The more targets you hit with the main beams, the more arcs you can create, thus increasing your dmg exponentially with every enemy hit. Secondly punch through will behave the same on beam weapons as on the amprex, it will allow ...The problem with Fluctus is that it's a very disappointing alternative. While its punch through is infinite, its range is limited to 53-55 meters. To comfortably use it during the Profit-Taker fight, it'd need a final range of 140-160 meters. Also, punch through doesn't work for projectiles against the Profit-Taker.Snipers have innate punch through, you come across rows of enemies quite often on the ground (which you can use arch-guns on now), and even in space - and you might want to shoot an enemy from behind a wall or through their shield which punch through helps with -, projectiles despawn before too long regardless of how much …Punch-through makes Kuva Nukor even more of a monster. Just wanted to throw it out there because I don't see it used in a lot of build. Every enemy hit by the main beam spawns its own chaining beam. That amount to, by my calculations, a stupidly high damage increase against any group of enemies greater than one, if you can line up two or more.

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Oct 22, 2017 · I do not notice much difference - you can utilise the fact it is a shotgun to hit multiple enemies anyway. In my opinion, punch through does not make much difference. But try it for yourself and see what you think. It is ultimately what you like that is most important. Edited October 22, 2017 by krc473. Punch Through: 0.0 m; Spread: 6.00° (0.00° min, 12.00° max) Status Chance: 20.00%; 10. Zhuge Prime. Zhuge Prime, the snazzy crossbow that made its grand entrance alongside Wukong Prime. This Mastery Rank 14 weapon is the primed version of the Zhuge, and boy, does it pack a punch! What the Zhuge Prime is Best at: Rapid-Fire …Punch-through makes Kuva Nukor even more of a monster. Just wanted to throw it out there because I don't see it used in a lot of build. Every enemy hit by the main beam spawns its own chaining beam. That amount to, by my calculations, a stupidly high damage increase against any group of enemies greater than one, if you can line up two or more. Metal Auger really makes a difference - without it the cube will spend quite a bit of time ineffectively shooting railings or shield lancers. Maxed out it's got just enough penetration to punch through enemies and hit multiple targets as well. Are you farming the crap out of endless defense->tier 3 void missions for all the Forma, or did you ...

Phenmor is an Incarnon ceremonial rifle evolved by the Void. Starting out as a semi-automatic rifle, achieving enough headshots will allow the player to temporarily transform it into a fully automatic rapid-fire heavy weapon with bonus Radiation damage. This weapon deals primarily Slash damage. Once Incarnon Form is unlocked, landing headshots fill …The Acceltra is Gauss's signature automatic micro-missile launcher with high critical chance, critical multiplier, fire rate, and explosive splash damage. The rockets arm after traveling a set distance to protect the user, and the launcher reloads faster while sprinting. When wielded by Gauss, the sprint reload boost is doubled. This weapon deals primarily …Aug 21, 2019 · Punch Through is good for low slash based weapons that are both slow af and have no based punch through. For example: Nagantaka, Latron Prime, Zhuge,... Multishot is always needed, especially those Rifle-types using Split Chamber. Even with only 150% ms from Vigilante Armament + Split Chamber, this is still Multiplicative source of DPS to base ... Enjoy spreading spores through 5.8 meters of the environment. Damage is inconsequential for this build because you're spores are doing the heavy lifting. You can easily pop spores with toxic lash from 2 or more rooms away. Plus toxic lash turns it into radiation damage which will proc crowd control giving your spores more time to do their thing ...Cow punching is the act of herding cattle. Although the name suggests hitting cattle, the physical act of punching is not involved in cow punching at all. Rather, it encompasses actions such as wrangling, herding, and branding cattle.Zymos is an Infested pistol that releases explosive spores. On headshots, the spores burrow into the target, stunning and dealing continuous damage before exploding to release 6 additional spores that seek nearby enemies. This weapon deals primarily Puncture damage. Advantages: High Puncture and good Impact damage – effective against armor and shields. Above average critical multiplier. Very ...Dec 18, 2018 · Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way. Exergis is a Corpus shotgun that shatters a crystal into enemies, puncturing them with devastating Radiation shards. Its extremely high damage output, large status chance, and reload speed make up for its single round, poor critical chance, and critical multiplier. This ... Jun 15, 2015 · Most weapons with a charged shot mechanic will add Punch Through upon full charge, while their uncharged shots may not penetrate anything. So far, the list includes the Paris and its prime version, Cernos, Dread, Snipetron (2.5m) and its vandal version (3.0m), Lanka (5.0m), Drakgoon (2.0m), and Miter. In addition, the Phage 's wavy beams have 0 ...

The Amprex is a Corpus beam rifle that fires a continuous stream of Electricity arcs that can chain between units, making it a devastating crowd control weapon. This weapon deals Electricity damage. Heavy Caliber's accuracy penalty is minimal on this weapon. Beam can chain up to 3 nearby enemies within 10 meters from the initial target, with each chain doing 50% of the previous chain's damage ...

Dec 16, 2021 · Wiki Community in: Weapons, Sentient Weapons, Puncture Damage Weapons, and 12 more English Nataruk Edit “You're not supposed to be in here! You're going to ruin the surprise!” The following article/section contains spoilers. Complete The New War quest before viewing. x Sentient Weapons Nataruk Untradeable Hidden from Codex 📝 Update Infobox Data The Kuva Nukor is the Kuva variant of the Nukor, with improvements to its already high critical multiplier and status chance, and increased critical chance, magazine, and range, but with marginally lower damage. Its beam has also gained the ability to chain between multiple enemies. This weapon deals primarily Radiation damage. Highest critical multiplier of all weapons in the game. Shoots a ...9.4k. Posted February 8. 24 minutes ago, Skoomaseller said: I think it's time to give single-target weapons both old and new innate punch through. I don't mean a measly meme amount of PT like 0.2m that can only penetrate Shield Lancer shields (looking at you Akjagara Prime/Kuva Karak/Kuva Hek), but a reasonable amount, like 1.5m or even …19. Posted July 11, 2017. At present punch through works stupid on explosive weapons, As we know this kind of weapon has an max innate punch through in explosive range. It makes no sense for the shell itself to punch through enemy body. I think in those kind of weapon change punch through to explosive range will be a nice solution.Mar 4, 2014 · 4.1k Posted March 4, 2014 (edited) punch through, punches through... no AoE it punches THROUGH, you shoot at an enemy and if there is one behind it whithin your P.T. range it gets shot too, bullets do not stay on the first objective. Edited March 4, 2014 by Orbister Best. [deleted] • 4 yr. ago. Firstly, Amprex requires punch through in order to function at its fullest potential. The more targets you hit with the main beams, the more arcs you can create, thus increasing your dmg exponentially with every enemy hit. Secondly punch through will behave the same on beam weapons as on the amprex, it will allow ...punch through with lenz = weapon becoming unusable as only the arrow hitting the target will deal some damage but the explosion will not happen. Zenith + Punch Through = The disk just falls through the map and never works. Zenith + Punch Through = The disk just falls through the map and never works. Well shoot, that’s why my Zenith …Innate punch through does not apply to surfaces if hitting with the central portion of the projectile, requiring punch through mods. Full-auto mode: Shots are alarming. Full Auto Mode (wiki attack index 1) Low reload speed (3.00 s) Low total damage (33) Very low ammo max (0) Very low status chance (10.00%) Very low disposition ( …

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Phenmor is an Incarnon ceremonial rifle evolved by the Void. Starting out as a semi-automatic rifle, achieving enough headshots will allow the player to temporarily transform it into a fully automatic rapid-fire heavy weapon with bonus Radiation damage. This weapon deals primarily Slash damage. Once Incarnon Form is unlocked, landing headshots fill …Zymos is an Infested pistol that releases explosive spores. On headshots, the spores burrow into the target, stunning and dealing continuous damage before exploding to release 6 additional spores that seek nearby enemies. This weapon deals primarily Puncture damage. Advantages: High Puncture and good Impact damage – effective against armor and shields. Above average critical multiplier. Very ...Punch Through is a mechanic that allows weapons to shoot through a set distance of material, whether this material is cover, objects or enemies. The total amount of material that a weapon's bullet, beam or projectile can pass through before despawning is determined by the Punch Through value... See moreCharacteristics []. This weapon deals primarily Puncture damage.; Deals 60% bonus damage per unique status effect on target.; Primary Fire shoots wide-spread, close-ranged buckshot in a fully automatic fashion. Innate 0.8 meter punch through.; Innate multishot of 6 pellets.; Alternate Fire launches a glaive that explodes in a 6 meter radius on impact …Punch Through will cause the main beam to chain independently from each additional target hit, potentially doubling or tripling the total damage output when fired into a crowd. The chain from the target hit after the Punch Through can deal damage to the first target, and vice versa. ... Warframe - All Corpus Weapon Reloads in 1 minute (2012 ...Wiki Community in: Mods, Tradeable Mods, Pistol Mods, and 5 more English Seeker (Mod) Edit For the Grineer enemy type, see Seeker. For player rank, see Mastery Rank. Seeker Full Icon Tradeable Can be obtained from transmutation 📝 Update Infobox Data Max Rank Description +2.1 Punch Through General Information Type Pistol Polarity Naramon Rarity Rare TIL: Having Punch through, after going 'through' an object, the projectile loses a lot of flight speed and gets a massive increase in bulletdrop. ... And, with Warframe being third person, the projectile will veer off to the side since the projectile source isn't on the camera.I have recently taken punch through off of my Tigris series weapons. I do not notice much difference - you can utilise the fact it is a shotgun to hit multiple enemies anyway. In my opinion, punch through does not make much difference. But try it for yourself and see what you think. It is ultimately what you like that is most important.Warframe powers that provide any of the above Incarnon Weapons, primarily Phenmor or Felarx due to their headshot capability ... multishot, crit multi, punch through) and pretty comfortably went through with it. Thought it was a decent fight and was hella confused with all the post on reddit, cuz I didnt know about damage attenuation. Guess I ... ….

Lethal Torrent is a prime candidate for being the Secondary Mod inline with Shred and Seeking Fury. Drop the RoF boost, replace with 1.2 punch through and lower the Multishot to 30 (which when combined with Barrel Diffusion is still a very respectable 50% chance of a 3 shot)So basically this is an idea to change the behavior of Punch Through added to weapons that have Radial Attacks, more specifically launcher weapons such as Penta, Ogris, and even Kuva Bramma. Other weapons, like the Trumna's primary fire, would likely be unchanged. The projectile itself will never gain Punch Through at all, even with mods.Most weapons with a charged shot mechanic will add Punch Through upon full charge, while their uncharged shots may not penetrate anything. So far, the list includes the Paris and its prime version, Cernos, Dread, Snipetron (2.5m) and its vandal version (3.0m), Lanka (5.0m), Drakgoon (2.0m), and Miter. In addition, the Phage 's wavy beams …Both Charged and Perfect Shots feature a significantly larger projectile and infinite body punch through. Four innate polarities. Quick shots have a forced Impact proc. Advantages over other Primary weapons (excluding modular weapons): Infinite ammo. Quick Shot (wiki attack index 1) Very high reload speed (0.60 s) High total damage (450)Boxing fans around the world eagerly anticipate major boxing matches, eager to witness the thrilling punches and intense action firsthand. However, not everyone can make it to the arena or afford pay-per-view fees.The Simulor is a Cephalon weapon that launches orbs of gravitational force. These orbs can be manipulated to produce either explosions or implosions, where stacking multiple orbs creates a vortex. Orbs can be manually detonated with Alternative Fire. This weapon deals Magnetic damage, and shooting through orbs grants bonus Electricity damage. Primary fire shoots bouncing orbs travel 12 meters ... Oct 21, 2016 · Kinetic Ricochet is a mod that allows shots from the Tetra to bounce and travel further. Shots will bounce off of enemies and terrain. Sourced from official drop table repository. Can be used on the Prisma Tetra and Tenet Tetra variants as well. For the Tenet Tetra, this mod will not affect the grenade Alternate Fire. Projectiles interact strangely with punch through effects - they will not ... It won’t proc the radial until it reaches the end of its punch through. Which could be in a wall. It’s why I don’t use shred on my Trumna. I want the radial attack to proc when it hits the target. Also, I just realized that Cedo’s alt fire is that ricochet glaive. I’m not certain, but I expect it would probably affect the ricochet.For the Grineer units, see Regulator. The Regulators are Mesa and Mesa Prime's signature Exalted Weapon, summoned by activating the ability Peacemaker. Unlike other ranged weapons, the rapid-firing Regulators will automatically target and shoot at enemies within a large aiming circle directed by the player, removing the need for precise aim. Refer to the weapon's ability page for a list of ...Kinetic Ricochet is a mod that allows shots from the Tetra to bounce and travel further. Shots will bounce off of enemies and terrain. Sourced from official drop table repository. Can be used on the Prisma Tetra and Tenet Tetra variants as well. For the Tenet Tetra, this mod will not affect the grenade Alternate Fire. Projectiles interact strangely with punch through effects - they will not ... Warframe punch through, Say there's enemies behind the enemy you're shooting. This is very common in warframe. Without punchthrough, they take 0% of your weapon's damage. With punchthrough, they take 100% of your weapon's damage. That's +100% damage per enemy you hit, and you're speeding up the rate at which you kill enemies., Punch through lets you shoot through obstacles such as light/medium cover and dying/dead enemy bodies. Used correctly it can make for a devastating boost to your …, Arrows shot by Warframe's Nataruk bow do not arch, and they have infinite punch-through capability. The weapon does have a loudness to it, however, and can alert nearby enemies who aren't in the path of the shot. Also, only quick shots have a chance of being headshots, while the charged and perfect shots do not with this weapon., , Best. [deleted] • 4 yr. ago. Firstly, Amprex requires punch through in order to function at its fullest potential. The more targets you hit with the main beams, the more arcs you can create, thus increasing your dmg exponentially with every enemy hit. Secondly punch through will behave the same on beam weapons as on the amprex, it will allow ..., The Arca Plasmor is a Corpus-built plasma shotgun that fires highly damaging pulses of Radiation with a guaranteed Impact proc. The projectiles it fires are wide and have infinite Punch Through on bodies, making it highly effective in mowing down large groups of enemies, but suffers from a low critical multiplier and no bonus damage on headshots. …, Add serration and hcal. 265, 430 damage. 100 —> 265 is a +165% increase, but 265 —> 430 is a +62% increase. As you keep adding more mods of the same type, this increase approaches 0. Faction mods work differently. They take all the mods on your weapon, and then applies a final multiplier. , The Railjack comes equipped with a variety of armaments. There is the Nose Turret that is manned by the pilot, two Swivel Turrets on the dorsal (back) and ventral (belly) sides of the Railjack that can be used by crew members, and Ordnance weapons that are special armaments that consume munitions. Finally, players can use the Tunguska Cannon …, HELD trigger weapons create a continuous beam and have a short warm up time to reach full Damage. —In-Game Description. Continuous Weapons also known as Beam Weapons, fire a continuous beam in a fully automatic fashion. Continuous weapons share these common features: Trigger type is listed as "Held". High fire rate., The Convectrix is a Corpus shotgun that uses two converging beams to slice enemies between them. This weapon can be sold for 7,500 Credits 7,500. This weapon deals primarily Slash damage. Innate multishot of 2 …, 57 Posted March 1, 2016 I am wondering if punch through mods such as shred and metal auger are worthy of a mod slot on rifles. I don't see a damage calculation for them on warframe builder and it kind of looks like a dps loss. So I am wondering are they worth it since you are hitting more enemies with less bullets fired?, Tl;dr: Give single-target weapons that currently have no way of dealing with crowds unless modded for, innate 1.5m (minimum) body punch through, to at least keep up with current powerful weapons like the Tenet Arca Plasmor, Phantasma, Kuva Zarr and so on. Weapons that deserve such a buff are weap..., Punch Through By DYSEQTA, May 8, 2018 in General Discussion DYSEQTA PC Member 238 Posted May 8, 2018 I've been playing this game for around …, Apr 27, 2014 · PC Member. 5.5k. Posted April 27, 2014 (edited) Ah Warframe, where fire can go through walls and rocket launchers are silent... and also go through walls. DE really has to work on limiting how far AoE weapons can punch through things, 1-2m is tolerable but you can take full damage from behind 5m+ thick wall or crate with certain weapons. , 23K views 4 years ago. Warframe (Guide) - What is Punch Through and How it Works (Mechanics Explained & Tested) As of today Punch Through does not function as it should and this demonstration ..., Penta And Ogris Punch-Through Mechanics. Ogris and Shred I recently started using the Ogris rocket launcher and it was pretty great. Except it took way too long to charge, which I fixed with a Speed Trigger and Shred. So I then proceed to play go on a Grineer Red Veil Rescue and someone set off the alarms and we were fighting the Grinee..., Jul 15, 2015 · 571. Posted July 15, 2015. It's best to remember that it's just a game. That and punch through would be hilariously broken vs corpus if it worked that way. Most corpus have little health to live with, but a ton of shields to protect that health. If you want to ignore their shields, use a Toxin-based weapon. 70. , The Gammacor is a Cephalon designed wrist-mounted laser that deals Magnetic damage, making it ideal for tackling the Corpus. Although it is pinpoint accurate and relatively quiet, its limited range means that players will have to close the distance to get the most out of this weapon. The Gammacor is a requisite ingredient for the Heliocor. This weapon deals …, Wiki Community in: Mods, Tradeable Mods, Archgun Mods, and 5 more English Sabot Rounds Edit Sabot Rounds Full Icon Tradeable Can be obtained from transmutation 📝 Update Infobox Data Max Rank Description +60% Damage +3 Punch Through General Information Type Archgun Polarity Naramon Rarity Rare Max Rank 5 Endo Required To Max 930, The Verglas is the default weapon for the Nautilus Sentinel that fires a continuous beam of Cold damage. This weapon accepts rifle mods. This weapon can be sold for 1,250 Credits 1,250. This weapon deals Cold damage. Kills create an extra corpse, synergizing with Nekros' Desecrate. Advantages: Second highest base damage of all continuous and automatic sentinel weapons, behind Sweeper and ..., but that doesn't mean the Mod doesn't work. it does. it just doesn't have any usable results. Punch Through is more straightforward than that situation - it works on all Weapons, period. no exceptions. ^^ this. additionally, people seem to have a knack of standing in front of me when i'm using the nukor. seeker makes that a non-issue., Phenmor is an Incarnon ceremonial rifle evolved by the Void. Starting out as a semi-automatic rifle, achieving enough headshots will allow the player to temporarily transform it into a fully automatic rapid-fire heavy weapon with bonus Radiation damage. This weapon deals primarily Slash damage. Once Incarnon Form is unlocked, landing headshots fill …, Puncture Damage is one of the three physical damage types. It is highly effective against Grineer armor and Corpus Robotics, but suffers against Corpus Shields. The status effect of Puncture damage is Weakened. It lasts 6 seconds and stacks to a maximum of 5 times. Affected enemies will have a yellow aura. The victim's attacks deal 40% less damage. …, Punch Through is removed on the Alt Fire projectile. The main feature of the Alt Fire is the radial attack on each bounce, and Punch Through can make it disappear through …, With Shred being the only Punch Through mod being worth using, 11 Capacity, 30% Fire Rate and 1.2 Punch Through (16 Cap, 55% Fire Rate and 2.2 Punch on the Primed Variant) But there's also the Vigilante mod exclusive for ALL Primaries called Vigilante Offense for 9 Capacity and 1.5 Punch Through, with the Vigilante bonus too., The Ocucor is a Corpus beam pistol incorporating Sentient technology, releasing energy tendrils on kills that assault the closest target. This weapon deals primarily Radiation damage. Damage ramps up from 20% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 20% over 2 seconds. Kills with …, The best middle ground to me is having two kinds of Punch Through: Enemy Punch Through and Surface Punch Through. Likewise, lowering the drain of Punch Through Mods from 15 down to 9 or 11 (Seeking Force, Seeker, Metal Auger). Enemy Punch Through: Innate to all weapons in the game (AoE would not have enemy punch …, Best. [deleted] • 4 yr. ago. Firstly, Amprex requires punch through in order to function at its fullest potential. The more targets you hit with the main beams, the more arcs you can create, thus increasing your dmg exponentially with every enemy hit. Secondly punch through will behave the same on beam weapons as on the amprex, it will allow ..., I have recently taken punch through off of my Tigris series weapons. I do not notice much difference - you can utilise the fact it is a shotgun to hit multiple enemies anyway. In my opinion, punch through does not make much difference. But try it for yourself and see what you think. It is ultimately what you like that is most important., A 90% damage mod would add 90 damage. Each one after that gives a lower overall bonus as percentage as its based off that 100 damage. The total damage increase as a percentage is something like 90%, 47%, 32%, 24% per 90% elemental mod per shoot in succession. Punch Through causes 100% per target hit after the first. , Punch Through is a mechanic that allows weapons to shoot through a set distance of material, whether this material is cover, objects or enemies. The total amount of material that a weapon's bullet, beam or projectile can pass through before despawning is determined by the Punch Through value... See more, Say there's enemies behind the enemy you're shooting. This is very common in warframe. Without punchthrough, they take 0% of your weapon's damage. With punchthrough, they take 100% of your weapon's damage. That's +100% damage per enemy you hit, and you're speeding up the rate at which you kill enemies., 1. Tenet Arca Plasmor. The Tenet Arca Plasmor is a custom variant of a Corpus classic. Staggering blasts now ricochet and have greater range at the cost of a slower fire and reload speed. This new and imprived Arca Plasmor requires a mastery rank of 16 to wield, and packs a heavy punch.