Pf2 recall knowledge

Recall Knowledge - Fiend : DC 22 Unspecific Lore: DC 20 Specific Lore: DC 17 Elite | Normal | Weak Proficiency without Level Babau Creature 6 CE Medium Demon Fiend Source Bestiary 2 pg. 64 2.0 Perception +13; darkvision, see invisibility Languages Abyssal, Celestial, Draconic; telepathy 100 feet

Pf2 recall knowledge. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use Assurance on the skill check. Special You can select this feat …

They still made an occassional Recall Knowledge check, such as identifying Virulent Twilight Mushrooms, Hazard 10, from a distance (growing on a dead body was a forewarning). They learned of its deadly spores and its weakness to cold, so neutralized the hazard safely far away with Ray of Frost.

You become trained in Esoteric Lore, a special lore skill that can be used to Recall Knowledge regarding haunts, curses, and creatures of any type, but that can't be used to Recall Knowledge of other topics. Unlike a normal Lore skill, you use Charisma as your modifier on Esoteric Lore checks. You also gain the Dubious Knowledge skill feat.When you’re determining a skill DC based on something that has a level, use Table 10–5 to set the DC. Find the level of the subject, and assign the corresponding DC. Since spells use a 1–10 scale, use the Spell Level column for them. Use these DCs when a PC needs to Identify a Spell or Recall Knowledge about a creature, attempts to Earn ...You gain a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey, and a +1 circumstance bonus to AC against your prey’s attacks. Ranger Feats. At 1st level and every even-numbered level, you gain a ranger class feat. Skill Feats 2ndIf the difficulty curve is normal for PF2 (which it should be since it uses the standard charts), it shouldn't be too hard to keep up w/ it. You can get an item, higher stats, or more proficiency. ... And yeah, doing Recall Knowledge checks untrained is a path to misinformation, as my PF1 players learned in the playtest to much amusement by all ...Oct 17, 2019. #1. CapnZapp made a post about the issues with Recall Knowledge in the GM experience thread and suggested there be a separate discussion. While he can speak for himself, I agree with his points that the Recall Knowledge action and use is pretty light on the rules where as most other parts of the rule set are pretty specific.Depending on the roll: Critical Success: You may ask up to 4 questions about various parts of the stat block of the monster you're recalling knowledge about. Success: You may ask 2 questions about any part of the stat block for the monster you're recalling knowledge about. Failure: No questions are allowed.

The level 9 ancestry feat is pretty open to whatever you want. I went with Elemental Assault for additional damage once per day. Diverse Recognition is even more Recall Knowledge synergy granting an additional Recall Knowledge check for free on a success (albeit with the same skill used for the first Recall Knowledge). Level 10:Recall Knowledge about divine agents, the finer points of theology, obscure myths regarding a faith, and creatures of religious significance (like celestials, fiends, and undead), the Outer Sphere, and the Positive and Negative Energy Planes.Car recalls can be annoying, but they’re also not something you want to ignore. If you ever have any questions about a car recall, you have a variety of options for getting the information you need.Highlight the diversity of enemies and the importance of Recall Knowledge. Throw zombies at them that have random "bonus" abilities as written in the Bestiary. ... One thing that is pretty nice about PF2 is that you can functionally put a party up against a single enemy of a higher level and the fight will be properly challenging. Of course you ...You can attempt to Recall Knowledge about a single target up to 4 times. The first time is at the standard DC, the second at the hard DC (standard + 2), third at very hard (standard + 5), and the last at incredibly hard (standard + 10). Once you fail an attempt, or attempt the incredibly hard check regardless of outcome, you can't Recall ... Recall Knowledge is too weak for players, and too unclear for game masters in Pathfinder 2e. Let's fix it!=====As requested, a written ...As a parent, you want to provide the best for your child, and that includes their toys, clothes, and other products they use. However, sometimes even the most careful parents can unknowingly purchase a product that has been recalled.Dubious Knowledge Feat1. General Skill. Prerequisite (s) trained in a skill with the Recall Knowledge action. You’re a treasure trove of information, but not all of it comes from reputable sources. When you fail a Recall Knowledge check using any skill, you learn a bit of true knowledge and a bit of erroneous knowledge, but you don’t have ...

Bardic Lore Feat 1. Bard. Source Core Rulebook pg. 99 4.0. Prerequisites enigma muse. Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but ...Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of ...Recall (Su): With a touch, you can cause a creature to recall some bit of forgotten lore or information. The creature can retry any Knowledge skill check it has made within the past minute, gaining a insight bonus on the check equal to your Wisdom modifier. You can use this ability a number times per day equal to 3 + your Wisdom modifier.It will critically succeed more knowledge checks, though. Lore Oracle: You get the effect of Automatic Knowledge as part of your curse, without needing to invest a bunch of feats for it. Furthermore, your focus spells can allow you to steal information from enemies by using their modifiers on recall knowledge checks.What, exactly, does Recall Knowledge tell you? One of the things I like best about Pathfinder and PF2 in particular is the clear, concrete rules for using skills, especially for things that are genuinely useful in combat. I'm perturbed, then, that the rules for Recall Knowledge are so nonspecific.

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Enigma Muse: C. Grants you true strike, which doesn’t really do much for Bards, and the Bardic Lore feat, which is a nice catchall for recalling Knowledge that would otherwise require niche lores. Their specific feats relate to making knowledge checks, though higher leveled feats eventually give your spellcasting a significant boost in ...From the Recall Knowledge entry in Skills and Action, The following skills can be used to Recall Knowledge, getting information about the listed topics. In some cases, you can get the GM’s permission to use a different but related skill, usually against a higher DC than normal. [...] The GM might allow checks to Recall Knowledge using other ...GM does a secret roll based on that skill. The player declares that they are attempting Recall Knowledge. The GM picks the best skill to use based on the target of the check and available skills of the PC and does a secret roll, but doesn't tell the player what skill was used.Recall (Su): With a touch, you can cause a creature to recall some bit of forgotten lore or information. The creature can retry any Knowledge skill check it has made within the past minute, gaining a insight bonus on the check equal to your Wisdom modifier. You can use this ability a number times per day equal to 3 + your Wisdom modifier. Bardic Lore Feat 1. Bard. Source Core Rulebook pg. 99 4.0. Prerequisites enigma muse. Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but ...

It will critically succeed more knowledge checks, though. Lore Oracle: You get the effect of Automatic Knowledge as part of your curse, without needing to invest a bunch of feats for it. Furthermore, your focus spells can allow you to steal information from enemies by using their modifiers on recall knowledge checks. 1. Recall knowledge is a secret check, and I personally think it works a lot better to run it as such. If a player is trying to identify the creature, then they, in character, don't even know what skill they're using, really. That's part of the recall knowledge check: you're recalling the relevant information about the thing's origins. 2.Option to hold CTRL while casting a spell to cast it as a whispered chat message. Separate option to output a separate public chat message with a Recall Knowledge button to recognize it, an optional save button and an optional trait list, unless you hold CTRL+SHIFT to entirely skip this message. Option to alter the token animation speed. Generally PF2 is not a game that supports 5E's notion of dexterity as a main stat for martial combat. (In fact, 5E is just about the only edition that does that to any significant degree. D&D has historically subscribed to the reality that if you want to deal lots of damage using physics as opposed to magics, strength is pretty much a requirement.)Recall Knowledge - Humanoid : DC 18 Unspecific Lore: DC 16 Specific Lore: DC 13 Elite | Normal | Weak Proficiency without Level Sea Hag Creature 3 CE Medium Amphibious Hag Humanoid Source Bestiary pg. 200 Perception +10; darkvision Languages Aklo, Common, Jotun Skills Acrobatics +8, Athletics +11, Deception +10, Occultism +8, Stealth +8Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. Introduction Intelligence represents a character's raw ability to think analytically, to recall facts, and to solve problems analytically. Characters with high Intelligence are Trained in more skills at level 1.Excellent, and it reduces the need to invest a bunch of resources in knowledge skills like Arcana and Religion. The primary use for this will be with Exploit Vulnerability, but it can still be used to Recall Knowledge about curses, haunts, and creatures. First Implement and Esoterica: See our Thaumaturge Implements Breakdown.Recall Knowledge about the subject of your Lore skill’s subcategory. Recall Knowledge about diseases, injuries, poisons, and other ailments. You can use this to perform forensic examinations if you spend 10 minutes (or more, as determined by the GM) checking for evidence such as wound patterns.

Recall Knowledge . You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. The GM determines the DCs for such checks and which skills apply. Critical Success: You recall the knowledge accurately and gain additional information or context. Success: You recall the knowledge accurately or gain a ...

A DC adjustment represents an essential difference in the difficulty of a task and applies to anyone attempting a specific check for it. Adjustments happen most often with tasks whose DCs are based on their level. Adjustments use a scale of –10 to +10, from incredibly easy checks to incredibly hard ones, and are broken into increments of 2, 5 ...Success You recall the knowledge accurately or gain a useful clue about your current situation. Critical Failure You recall incorrect information or gain an erroneous or misleading clue. The following skills can be used to Recall Knowledge, getting information about the listed topics. Tome, Lantern, and Weapon are my favorite Combo.. Tome gives you bonuses on Recall Knowledge, Automatic Knowledge without Assurance, +1 on one Attack Roll after a Successful RK, a Pseudo True Strike with the Intensify, and if you take it to Paragon you get one of the highest initiatives available in the game. (Plus two flexible Skills which scale to …Bardic Lore Feat 1. Bard. Source Core Rulebook pg. 99 4.0. Prerequisites enigma muse. Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but ...Welcome to your home for #Pathfinder 2e content from the team at #RecallKnowledge. We are a group of 5e vets, working to go from "Trained" to "Expert" in Pathfinder No current Playthroughs, though ...After a success, further uses of Recall Knowledge can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless —the character has recalled everything they know about the subject. Bolded relevant parts. Whether you’re an experienced entrepreneur or curious about opening your own small business, there’s now a wealth of free knowledge available online. Accounting is a fundamental finance tool, and MIT’s free Financial Accounting course will ...If you successfully identify a creature using Recall Knowledge, that creature is flat-footed against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute. You're trained in Society and one of the following skills of your choice: Arcana, Nature, Occultism, or Religion. You ...You determine this requires a check to Recall Knowledge, and that only someone with master proficiency in Folktale Lore would know the information, so you’d set the DC at 30—the simple master DC. Simple DCs work well when you need a DC on the fly and there’s no level associated with the task. They’re most useful for skill checks.

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For instance, even though a barbarian untrained in Arcana could identify a construct with a lucky roll using Arcana to Recall Knowledge, the GM might decide that …Recall knowledge is a really good use of a filler action, especially for casters and other party members that can target multiple forms of defense, or just in general, if you want to avoid a nasty surprise. My players use RK in combat all the time because I throw a lot of curveballs that RK will reveal. 2.In today’s digital age, learning has never been easier or more accessible. With the rise of online learning platforms like Udemy, individuals from all walks of life can now expand their knowledge and skills from the comfort of their own hom...The Mastermind Rogue has the following special ability: "If you successfully identify a creature using Recall Knowledge, that creature is flat-footed against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute." Other examples of needing "Identification" show up in the ...Creature Identification. Source Core Rulebook pg. 506 4.0. A character who successfully identifies a creature learns one of its best-known attributes—such as a troll’s regeneration (and the fact that it can be stopped by acid or fire) or a manticore’s tail spikes.Recall Knowledge. Source Core Rulebook pg. 505 4.0. On most topics, you can use simple DCs for checks to Recall Knowledge. For a check about a specific creature, trap, or …Source Core Rulebook pg. 450 4.0. Sometimes you as the player shouldn’t know the exact result and effect of a check. In these situations, the rules (or the GM) will call for a secret check. The secret trait appears on anything that uses secret checks. This type of check uses the same formulas you normally would use for that check, but is ...Recall Knowledge. You can use certain skills to recall knowledge about specific topics. The topics a given skill relates to are detailed in the individual skill descriptions. A successful skill check allows you to answer questions about the topic in question. You can attempt untrained skill checks to recall knowledge if the DC is 10 or less. PF2 relies heavily on characters making multiple Strikes in a turn, and Ranger Class Feats like Hunted Shot and Twin Takedown allow you to make as many as four Strikes in a turn, so reducing your Multiple Attack Penalty pays off very quickly. ... Failing on your Recall Knowledge checks against powerful foes will make huge parts of your built ...Recall Knowledge (Untrained) Source Core Rulebook pg. 238 4.0 To remember useful information on a topic, you can attempt to Recall Knowledge. You might know basic information about something without needing to attempt a check, but Recall Knowledge requires you to stop and think for a moment so you can recollect more specific facts and apply them.With that said, I do agree cat fall is a fantastic feat. Battle Medecine, followed by Intimidating glare and risky surgery. Dubious knowledge is probably one of the worst feats to take, as it's the only one with a significant downside when you crit fail. Battle Medicine from … ….

Recall Knowledge. Try to remember a bit of knowledge regarding a topic related to that skill. This is commonly used in combat to recall facts about a creature like its special abilities, vulnerabilities, and resistances. Will Saves. Will saves are rolled to resist effects which harm a creature mentally. <<< Previous Page Next Page >>>Success You recall the knowledge accurately or gain a useful clue about your current situation. Critical Failure You recall incorrect information or gain an erroneous or misleading clue. The following skills can be used to Recall Knowledge, getting information about the listed topics. In some cases, you can get the GM's permission to use a ...Loremaster Dedication Feat 2. Source PRG2:APG. Archetype Dedication. Prerequisite (s) trained in at least one skill to Decipher Writing. You’ve compiled a vast repository of information that touches on nearly every subject. You are trained in Loremaster Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If the difficulty curve is normal for PF2 (which it should be since it uses the standard charts), it shouldn't be too hard to keep up w/ it. You can get an item, higher stats, or more proficiency. ... And yeah, doing Recall Knowledge checks untrained is a path to misinformation, as my PF1 players learned in the playtest to much amusement by all ...The GM determines the DCs for such checks and which skills apply. Critical Success You recall the knowledge accurately and gain additional information or context. Success You recall the knowledge accurately or gain a useful clue about your current situation. Critical Failure You recall incorrect information or gain an erroneous or misleading ...Vehicle recalls can range from the serious to the minor, but either way, it’s important to know what’s going on with your car. This guide will help you know where to look for reputable, accurate information pertaining to recalls for your ve...Loremaster Dedication Feat 2. Source PRG2:APG. Archetype Dedication. Prerequisite (s) trained in at least one skill to Decipher Writing. You’ve compiled a vast repository of information that touches on nearly every subject. You are trained in Loremaster Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic.Speed 20 feet, fly 40 feet Melee [one-action] claw +9 [] (agile, finesse), Damage 1d6+1 slashing Arcane Innate Spells DC 17; 2nd blur; 1st gust of wind Breath Weapon [two-actions] (air, arcane) The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save).The air mephit can’t use Breath Weapon …Mar 11, 2021 · Recall Knowledge isn't included (the biggest reason you'd take this feat), as well as other skill feats that aren't magic dependent. It also doesn't let you bypass training requirements for said feats, which really hurts its viability of substitution (Which shouldn't even be there to begin with, given Paizo's design philosophy on the matter.) Pathfinder 2e is the first time I've ever remembered the Ranger's, actually. This tracking focused, single target powerhouse martial feels so distinct from the others whilst also feeling like it belongs perfectly with the other base classes, unlike 5e where it just feels like a mess of half baked concepts. 1. Pf2 recall knowledge, Recall knowledge could be remembering a formal lesson on the subject, having read a book on the topic, heard a bard's tale, fought something in the past, or infinite other excuses you can come up with how the player knows the results of their recall knowledge. I don't dispute that adventurers might do those things., Discerning Strike [one-action] Feat 6 Archetype. Prerequisites Pathfinder Agent Dedication, Thorough Reports. Requirements You have successfully identified the target with Recall Knowledge during this combat.. Identifying a creature is the first step in finding its weaknesses. Attempt a Strike against the target; if successful, you deal an additional 1d6 …, Recall Knowledge - Skills - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery +, Recall Knowledge - Rules - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery +, You can attempt to Recall Knowledge about a single target up to 4 times. The first time is at the standard DC, the second at the hard DC (standard + 2), third at very hard (standard + 5), and the last at incredibly hard (standard + 10). Once you fail an attempt, or attempt the incredibly hard check regardless of outcome, you can't Recall ..., Recall Knowledge (Untrained) Source Core Rulebook pg. 238 4.0 To remember useful information on a topic, you can attempt to Recall Knowledge. You might know basic information about something without needing to attempt a check, but Recall Knowledge requires you to stop and think for a moment so you can recollect more specific facts and apply them. , Yes, my group makes use of Recall Knowledge. Pretty regularly, in fact, because it feels a lot better to at least try to figure out some info before doing something like slinging a spell slot or another kind of consumable resource and finding out it was the wrong choice the hard way., Option to hold CTRL while casting a spell to cast it as a whispered chat message. Separate option to output a separate public chat message with a Recall Knowledge button to recognize it, an optional save button and an optional trait list, unless you hold CTRL+SHIFT to entirely skip this message. Option to alter the token animation speed. , Recall Knowledge. You can use certain skills to recall knowledge about specific topics. The topics a given skill relates to are detailed in the individual skill descriptions. A successful skill check allows you to answer questions about the topic in question. You can attempt untrained skill checks to recall knowledge if the DC is 10 or less., Hazards are the only things in PF2 that get a "free" action before initiative. Then everyone rolls for initiative and encounter mode proceeds. That really depends on the GM. I generally ask for Recall Knowledge checks - every haunt is different, after all. I don't make it too hard, though (just a standard leveled DC, that's typically very ..., The Thaumaturge class has a feature called Esoteric Lore with proficiency that scales automatically, which is based off Charisma, can be used to Recall Knowledge on all creatures and a few other things, and, with a single first-level feat (Diverse Lore), can be applied to Recall Knowledge on any subject with a ‐2 penalty.Dubious Knowledge also comes for free, which …, Source Core Rulebook pg. 467 4.0. Your heroic deeds earn you Hero Points, which grant you good fortune or let you recover from the brink of death. Unlike most aspects of your character, which persist over the long term, Hero Points last for only a single session. The GM is in charge of awarding Hero Points. Usually, each character gets 1 Hero ..., The GM determines the DCs for such checks and which skills apply. Critical Success You recall the knowledge accurately and gain additional information or context. Success You recall the knowledge accurately or gain a useful clue about your current situation. Critical Failure You recall incorrect information or gain an erroneous or misleading ..., The GM determines the DCs for such checks and which skills apply. Critical Success You recall the knowledge accurately and gain additional information or context. Success You recall the knowledge accurately or gain a useful clue about your current situation. Critical Failure You recall incorrect information or gain an erroneous or misleading ..., You are flat-footed (-2 circumstance penalty to AC) and can’t act, except to Recall Knowledge and take other actions that require using only your mind (as determined by the GM). Prone: You are lying on the ground, are flat-footed (-2 circumstance penalty to AC) and take a –2 circumstance penalty on attack rolls. , Recall knowledge could be remembering a formal lesson on the subject, having read a book on the topic, heard a bard's tale, fought something in the past, or infinite other excuses you can come up with how the player knows the results of their recall knowledge. I don't dispute that adventurers might do those things., TMun357 PF2e System Developer • 1 yr. ago. No. It’s a default. A module you have installed may be causing it to not function correctly. But the system default is that ctrl will automatically roll blind GM the same as shift will either suppress or pop up the roll dialog depending on your system setting., Determining a magical hazard’s properties thoroughly enough to disable it requires either the use of more powerful magic or a successful skill check, likely using Identify Magic or Recall Knowledge. Magical hazards with a minimum proficiency rank cannot be found with detect magic at all. Triggering a Hazard Source Core Rulebook pg. 520 4.0, Just to add, all the creature statblocks on EasyTools all list their recall knowledge DCs at the top of the page. 15. captainmagellan18 •. Game Master. • 3 yr. ago. Nice! Yes so does Nethys. I'm a bit old school tho and like to use my books at the table. 10., Recall Knowledge - Humanoid : DC 18 Unspecific Lore: DC 16 Specific Lore: DC 13 Elite | Normal | Weak Proficiency without Level Sea Hag Creature 3 CE Medium Amphibious Hag Humanoid Source Bestiary pg. 200 Perception +10; darkvision Languages Aklo, Common, Jotun Skills Acrobatics +8, Athletics +11, Deception +10, Occultism +8, Stealth +8, Well, Recall Knowledge is a single action, which means the spell is probably useless outside of combat when time I usually not that much if an issue. You could use it to roll multiple checks on the same enemy or one check on multiple topics like different types of enemies or maybe there's a magical or environmental hazard on the battlefield ..., The Medicine Skill indicates your abilities to apply mundane medical knowledge to everyday cuts, scrapes, bruises, stab wounds, poisons, and disease. The key ability for Medicine is wisdom. To understand the importance of the Medicine Skill in PF2 it is necessary to understand a bit about healing. A character must rest for 8 hours a day., Your player selects an NPC and hits the recall knowledge, and the game secretly rolls and sends the GM the info, along with all the relevant skills, etc. As to your bonus question, those recall knowledge skills are governed by the traits of the NPC. So adding "undead" to an NPC will automatically add "religion" to the list of recall knowledge ..., the racket is..not bad, not great maybe but not bad. Recall knowledge I think is easier to succeed on then some maneuvers. and id definitely start with 16 INT (10+ skills at level 1 is pretty nice wont lie) thankfully recall knowledge is a single action tactic. can be done from range as well! Clever gambit: seems really niche and kinda terrible. , Concentrate Secret You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. The GM determines the DCs for such checks and …, Jun 5, 2021 · Failing on your Recall Knowledge checks against powerful foes will make huge parts of your built totally useless, so the added insurance of rolling twice will make you dramatically more effective. You won’t need to use this for every zombie you stumble across, but if you’re facing a single monster in an encounter you really don’t want to ... , If you successfully identify a creature using Recall Knowledge, that creature is flat-footed against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute. You're trained in Society and one of the following skills of your choice: Arcana, Nature, Occultism, or Religion. You ..., Jun 2, 2020 · From the Recall Knowledge entry in Skills and Action, The following skills can be used to Recall Knowledge, getting information about the listed topics. In some cases, you can get the GM’s permission to use a different but related skill, usually against a higher DC than normal. [...] The GM might allow checks to Recall Knowledge using other ... , IF your gaming table are using the Automatic Bonus Progression variant rule, you can give it to any skill you have. Esoteric Lore is a Lore Skill. So, with this rule we have a +1 Potency Bonus at level 3, a +2 at level 13, and a +3 at level 20. The Brooch of Inspiration, an Uncommon Item, gives +1 Item Bonus for Recall Knowledge with Lore Skills., What, exactly, does Recall Knowledge tell you? One of the things I like best about Pathfinder and PF2 in particular is the clear, concrete rules for using skills, especially for things that are genuinely useful in combat. I'm perturbed, then, that the rules for Recall Knowledge are so nonspecific., 8 8 comments Best madisander • Game Master • 2 yr. ago • Edited 2 yr. ago There's " Additional Knowledge (page 506) Sometimes a character might want to follow up on a check to Recall Knowledge, rolling another check to discover more information., I believe that was part of the PF2 Workbench module. ghrian3 PF2e • 3 mo. ago. PF Workbench > Symon provided macros > Recall_knowledge. It works a bit differently. The player targets the NPC and executes the macro. Player gets message: "... tries to remember something about wolf." GM gets secret message with the roll and all relevant successes., Wyrmwraith. Wyrmwraiths rise from the souls of dragons who refuse to accept death or have an irrational fear of the afterlife.The most powerful wyrmwraiths survive for millennia, typically by hiding in remote caverns or wastelands and enacting their far-reaching plots through proxies. Some elder wyrmwraiths dedicate themselves to the pursuit of ...