Pathfinder 2e unarmed strike

Improved Unarmed Strike, two more style feats, base attack bonus +6 or monk level 5th: May switch styles as a free action: G, C: PRG:UC: Crusader’s Fist* Lay on hands or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6: May use lay on hands or touch of corruption upon successful unarmed strike: G, C: PRG:UC ...

Pathfinder 2e unarmed strike. Any stance which increases the damage die of your unarmed strike above a d6 of course makes the unarmed strike strictly better for damage, since Bo Staff is d8 damage. EDIT: other comments have mentioned Reach, which is a pretty dumb thing for me to forget. If you're keeping 5ft distance then the marginal damage increase from an agile unarmed ...

Trip. Source Core Rulebook pg. 283 4.0. You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can ...

Wisdo mis the Vigilante’s only viable dump stat, which makes the Zealot especially problematic. Replaced Features: Class Skills, skill ranks per level, weapon proficiencies, 4th-, 8th-, 10th-, 14th-, and 16th-level vigilante talents, vigilante specialization. Clearly a play on spider man, Arachnid is a train wreck.Unarmed Strikes Investigator has good synergy with the Alchemical Sciences subclass. You can make a max level Bestial Mutagen and get a +1 to your strikes. This doesn’t work for ranged investigators because Quicksilver only buffs Dex checks and DaS makes your Strike Int-based. The downside is that you’d be tanking your AC while playing a ...Unarmed - Traits - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery + AfflictionsApr 14, 2023 · Other feat options make the Kitsune great for infiltration and social situations. The Kitsune has few options for martial builds, but their unarmed strike options are decent. Kitsune Racial Traits Hit Points: 8 is standard. Size: Medium. Medium and small size have few functional differences in Pathfinder 2e. Speed: Standard. Ranged attack rolls use Dexterity as their ability modifier. Ranged attack roll result = d20 roll + Dexterity modifier + proficiency bonus + other bonuses + penalties. When attacking with a weapon, whether melee or ranged, you add your proficiency bonus for the weapon you're using. Your class determines your proficiency rank for various weapons.

Jenos • 3 yr. ago. First off, Ancient Elf does not give a feat that can be used on Martial Artist - the free feat from Ancient Elf is multiclass only. Martial Artist is not that. Second, the stances you have available that also give an unarmed attack are: Gorilla, Stumbling, Cobra. All 3 are available via Martial Artist.Pathfinder 2e: If your MAP is too ... You aren't competing with constantly escalating unarmed damage dice like in 1st edition, as an added bonus.The Brawler is a fantastic take on unarmed combat, and isn't limited by the Monk's Ki Pool. With access to a huge number of bonus feats, the Brawler can work as a Defender or Striker, and can accomplish those roles with wide variety of builds. Brawler Class Features Hit Points: d10 hit points is standard for martial characters.Taken from unarmed trait This means that certain stances will not work if you are holding something while expecting to use your hands to strike with it. If a stance gives you an unarmed strike, it must be done unarmed and some stances even limits this to being only able to do the certain unarmed strike and so directly prohibit weapon strikes.Of course I could use them primarily, with a Handwraps of Mighty Blows, but as stated above, racial unarmed attacks tend to be weaker than weapons with similar properties. Even Animal Instinct Barbarians cannot use racial unarmed well because the extra damage is only for unarmed attacks provided by the Instinct. Monks have better unarmed attacks.Only rules for good champions appear in this book. Tenets are listed in order of importance, starting with the most important. If a situation places two tenets in conflict, you aren’t in a no-win situation; instead, follow the more important tenet. For instance, as a paladin, if an evil king asked you if you’re hiding refugees so he could ...Pathfinder monks aren't weak! I try to demonstrate the incredible diversity and power of Pathfinder 2e monks in this combat demonstration! We have a drunken master, crane monk, weapon monk, ki master, and zen archer. (Part 2 of the "D&D Monks, But Good" series!)Rules as written, no (sort of). Injury poisons need to be applied to a "weapon or ammunition", and RAW, unarmed strikes are not weapons (or ammunition). Strictly speaking, you could put contact poisons on your unarmed strikes but that would also expose you to the poison. Now, I personally think that unarmed strikes should be …

Even non-monks without improved unarmed strike can power attack with an unarmed strike. ... Pathfinder 2E Healing issues, and multiclassing in 2e? ZebraDruid ...With magic, the sky's the limit, and you can't be bound by the confines of physical proximity. Your power reaches as far as your senses can perceive, transcending the space between you and your target even with spells that normally require direct physical contact. When you use =755">Spellstrike</a>, you can make a ranged weapon or ranged unarmed Strike, …Apr 14, 2023 · Other feat options make the Kitsune great for infiltration and social situations. The Kitsune has few options for martial builds, but their unarmed strike options are decent. Kitsune Racial Traits Hit Points: 8 is standard. Size: Medium. Medium and small size have few functional differences in Pathfinder 2e. Speed: Standard. An unarmed strike is always considered a light weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike. Unarmed strikes do not count as natural weapons (see Combat ).Usually you won't want to though, since the Tiger Claw attacks are better. So yes. A monk in Tiger Stance can make lethal Fist attacks, nonlethal Fist attacks, lethal Tiger Claw attacks, or nonlethal Tiger Claw attacks. Their choice. Yes they can choose to deal Lethal Damage because of the monks Powerful Fist class feature. Yes.Damage. Source Core Rulebook pg. 450 4.0. In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature's Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points).

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Shattering Strike (Monk) Feat 16. Monk. Source Core Rulebook pg. 165 4.0. The force of your considered blow shatters objects and defenses alike. Make an unarmed Strike. It bypasses the target’s resistances. If the target has Hardness, the Strike treats the Hardness as if it were half its value.Pathfinder 2e: If your MAP is too ... You aren't competing with constantly escalating unarmed damage dice like in 1st edition, as an added bonus.It IS an Unarmed Strike, however (for some purposes), but doesn't benefit from any features that specifically effect them, such as IUS or similar feat/features. This means they don't get the special 1-1/2 level to Hammerfist, only the Vesk Unarmed Strike. You have two different damages; *assuming you have the Melee Striker Gear BoostSource Core Rulebook pg. 284 4.0. The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls. Weapons Atlatl, Blowgun, Blowgun Darts, Chakri, Dart, Dart Umbrella, Harpoon, Javelin, Rope Dart, Shuriken, Stiletto Pen, Tamchal Chakram, Wrist Launcher.

Only rules for good champions appear in this book. Tenets are listed in order of importance, starting with the most important. If a situation places two tenets in conflict, you aren’t in a no-win situation; instead, follow the more important tenet. For instance, as a paladin, if an evil king asked you if you’re hiding refugees so he could ...The point of brass knuckles is to allow a character to deal lethal damage without the unarmed strike feat, but not to deal more damage. I'd say work with your GM to homebrew something you are both comfortable with. Ascetic Style makes your Brass Knuckles work with any unarmed stuff, and later bumps up the damage.Your eidolon makes a melee unarmed Strike, increasing its reach by 5 feet for that Strike. If the unarmed attack has the disarm, shove, or trip trait, the eidolon can use the corresponding action instead of a Strike. Growing Vines: Your eidolon's vines and branches lengthen even more. All your eidolon's melee unarmed attacks gain the reach trait.Short answer: Nope. Long answer: Elemental Blast is entirely its own thing. It isn't a Strike, it isn't a Spell, it's not a Weapon, it's not Unarmed. It's entirely unique. It is an Elemental Blast. (And it is also an Impulse) Elemental Blasts are their own thing. They are not strikes.Wisdo mis the Vigilante’s only viable dump stat, which makes the Zealot especially problematic. Replaced Features: Class Skills, skill ranks per level, weapon proficiencies, 4th-, 8th-, 10th-, 14th-, and 16th-level vigilante talents, vigilante specialization. Clearly a play on spider man, Arachnid is a train wreck.The Greater Magic Weapon spell also works, but you won't be able to prepare that until level 10. Ask your cleric for help when they hit level 7. You can also take the Eldritch Claws feat to make your unarmed strikes count as Magic and Silver. This is once again assuming your IUS works the same way Monk's IUS do.Unarmed & Natural Weapon Feats. This is a list of feats that specifically assist characters who fight with unarmed strikes or natural weapons. This does not include feats that generally help any melee character equally. The Paizo Pathfinder Roleplaying Game rules. This site is an SRD (System Reference Document) for the Paizo Pathfinder ...Nonlethal Attacks. Source Core Rulebook pg. 453 4.0. You can make a nonlethal attack in an effort to knock someone out instead of killing them (see Knocked Out and Dying ). Weapons with the nonlethal trait (including fists) do this automatically. You take a –2 circumstance penalty to the attack roll when you make a nonlethal attack using a ... Hunt Prey (from ranger archetype) lets you ignore the second range increment penalty for ranged attacks, allowing you to shoot it at 40ft without any penalties, ofc theres the action tax so it isn't perfect but it's handy. You gain a foxfire ranged unarmed attack with a maximum range of 20 feet.22 26 26 comments Best Bardarok ORC • 2 yr. ago Animal Instinct Barbarian (Ape) MC Monk probably. D12 unarmed strike damage with flurry of blows and rage damage.... Brutal. 40 Anarchopaladin • 2 yr. ago But wouldn't those rage damage be halved, as they come from a finesse attack (unarmed strike)? Ok, just read the ape animal instinct attack.Kitsune foxfire. So I have recently moved from 5e to pathfinder 2e been working on backup characters for a (low level) campaign and I am trying to see what I can do with foxfire as a ranged unarmed attack and am looking for ways to increase its effectiveness due to its low damage. I first looked at monk because I am used to monk increasing the ...

Even non-monks without improved unarmed strike can power attack with an unarmed strike. ... Pathfinder 2E Healing issues, and multiclassing in 2e? ZebraDruid ...

Any stance which increases the damage die of your unarmed strike above a d6 of course makes the unarmed strike strictly better for damage, since Bo Staff is d8 damage. EDIT: other comments have mentioned Reach, which is a pretty dumb thing for me to forget. If you're keeping 5ft distance then the marginal damage increase from an agile unarmed ... Unarmed Strikes Investigator has good synergy with the Alchemical Sciences subclass. You can make a max level Bestial Mutagen and get a +1 to your strikes. This doesn't work for ranged investigators because Quicksilver only buffs Dex checks and DaS makes your Strike Int-based.Re: Sizes for Monk's Unarmed Strike. Originally Posted by Curmudgeon. There is no "Colossal+" size (see page 99 of Draconomicon ). That's only an effective size for Advanced Dragons, and the increased damage is limited to bite, claws, wings, tail slap, crush, and tail sweep. You can get up to effective Colossal size for your unarmed …However, unarmed attacks aren’t weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so." "You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits." "When you attack with a finesse melee weapon ... Game Master. • 1 yr. ago. Unarmed attacks are like weapons, they can come in all sorts of die sizes and with all sorts of traits. The unarmed attacks you're looking at are mostly the basic fist attack, and ancestry attacks that are very close to fist by design. Claws that are "fist, but slashing and not nonlethal." Just remember how AC works in this 2e. 1) If you want to excel in tanking, you have to go for a class which hit legendary, which are the champion and the monk. 2) Every character with unarmed defense or either light or medium armor can hit +5 AC, whether it's +5 coming from dex ( unarmed ) or from a mix of armor and dex ( light/medium armor ).Aelxer • 6 mo. ago. Unarmed Strikes Investigator has good synergy with the Alchemical Sciences subclass. You can make a max level Bestial Mutagen and get a +1 to your strikes. This doesn’t work for ranged investigators because Quicksilver only buffs Dex checks and DaS makes your Strike Int-based.

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For a monster like a dragon that attacks with claws or teeth, I'd suspect you're just supposed to use one of those attacks. They're clearly "unarmed" attacks even if they lack the unarmed trait. For something like a hobgoblin or some other creature that attacks solely with a weapon, I'd try and use their athletics or acrobatics first.As far as I'm aware, Pathfinder 2e lacks the distinction like the one mentioned in 4e D&D. Some actions that require melee weapons will use language like the Swashbuckler, ex. "a Strike with a melee weapon or unarmed attack," while others (like the Magus's Spellstrike) specify you must "make a melee Strike with a weapon or unarmed attack ...Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike. So for a level 1 Swashbuckler, Confident Finisher looks like: Critical success: normal Strike damage + 2d6 precision damage, doubled. Lose panache. Success: normal Strike damage + 2d6 precision damage. Unarmed Style: At 1st level, a unarmed fighter gains the Improved Unarmed Strike feat and any single style feat (see Chapter 3) as a bonus feat. The unarmed fighter need not meet all the prerequisites of the style feat he chooses, but style feats that grant additional uses of the Elemental Fist feat cannot be taken until the unarmed fighter has ...Shattering Strike (Monk) Feat 16. Monk. Source Core Rulebook pg. 165 4.0. The force of your considered blow shatters objects and defenses alike. Make an unarmed Strike. It bypasses the target’s resistances. If the target has Hardness, the Strike treats the Hardness as if it were half its value.Hunt Prey (from ranger archetype) lets you ignore the second range increment penalty for ranged attacks, allowing you to shoot it at 40ft without any penalties, ofc theres the action tax so it isn't perfect but it's handy. You gain a foxfire ranged unarmed attack with a maximum range of 20 feet.At level 12 as a fighter you can flurry, certain strike, certain strike and the DPR potential is higher than a monk. It may even be the highest DPR of any kind of repeatable attack. You have to decide if you want to use the mountain or dragon stance. It's a choice then between d10 damage or the mount stance's D8+ the Forceful trait on that ...Source Core Rulebook pg. 278 4.0. When the result of your attack roll with a weapon or unarmed attack equals or exceeds your target’s AC, you hit your target! Roll the weapon or unarmed attack’s damage die and add the relevant modifiers, bonuses, and penalties to determine the amount of damage you deal. Downtown-Command-295. Oracle. • 2 yr. ago. To the extent of my knowledge, anybody can punch, kick, head-butt, knee, elbow or whatever else as part of an unarmed attack. Any unarmed attack, stance or not; the description of the maneuver is flavor text, not rules text, so it can operate however you want. ….

Add a comment. 6. I can think of a few reasons to use weapons: At low levels, monk weapons are cheaper to enhance. For one example, you can buy silvered or cold iron monk weapons for a cheaper cost than Greater Magic Fang. This increases your damage against creatures that are affected by silvered or cold iron weapons.Source Core Rulebook pg. 283 4.0. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed here. With a typical reach weapon, you can strike opponents 10 feet away, but you can't strike adjacent foes (those within 5 feet). Attacks of Opportunity: Attacking unarmed provokes an attack of opportunity from the character you attack, provided she is armed. The attack of opportunity comes before your attack. An unarmed attack does not provoke ...Rules as written, no (sort of). Injury poisons need to be applied to a "weapon or ammunition", and RAW, unarmed strikes are not weapons (or ammunition). Strictly speaking, you could put contact poisons on your unarmed strikes but that would also expose you to the poison. Now, I personally think that unarmed strikes should be …Gain unarmed damage scale for wpn prof and trap sense (but starts at second level) and Improved Unarmed Strike for first rage power (but gained at first level). Go Barbarian vmc monk. You need to let go of armor (there is worse for a barb) but you spare yourself the hassle of dips, get good progression, evasion.Aug 11, 2022 · Any and every unarmed attack can be made "hands-free." There's nothing in the rules that says you have to make unarmed attacks with your hands. In fact, the rules say in an armed attack can be made with any body part. An elbow, kick, knee, or head butt are just as valid as a punch or palm strike. Whether you can be doing some particular ... Kitsune foxfire. So I have recently moved from 5e to pathfinder 2e been working on backup characters for a (low level) campaign and I am trying to see what I can do with foxfire as a ranged unarmed attack and am looking for ways to increase its effectiveness due to its low damage. I first looked at monk because I am used to monk increasing the ...As title says. I'm currently thinking about Orc - that persistent bleeding damage from bloody blows sounds very sexy. Also tusks can give some non-hand damage if you carry stuff around. Another alternative would be lizardfolk - the jaws combined with envenomous fangs ( times your level /day is riddiculus ) stacks much damage on top of spellstrike.Only rules for good champions appear in this book. Tenets are listed in order of importance, starting with the most important. If a situation places two tenets in conflict, you aren’t in a no-win situation; instead, follow the more important tenet. For instance, as a paladin, if an evil king asked you if you’re hiding refugees so he could ... Pathfinder 2e unarmed strike, This is an action, that has the attack keyword, and it gives you a strike. Is this then 1 or 2 attacks for MAP? If we use the precedent given for Flurry of Blows (non-attack action that gives 2 strikes = 2 attacks for MAP) then this would be 2 attacks, 1 for the attack trait on the feat, and 1 for the strike it includes. Is this intended though?, Only rules for good champions appear in this book. Tenets are listed in order of importance, starting with the most important. If a situation places two tenets in conflict, you aren’t in a no-win situation; instead, follow the more important tenet. For instance, as a paladin, if an evil king asked you if you’re hiding refugees so he could ..., So , deific weapon makes a d4 unarmed attack OR simple weapon go up 1 dice , and razor claws makes ur claws dmg go from 1d4 to 1d6 , irori favored weapon is fist , so tl:dr , can i get a 1d8 unarmed strike with this?, A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell. Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity., Mar 7, 2023 · \$\begingroup\$ @T.E.D. Replacing the unarmed strike with a bomb draw in the reloading huck (so reload gun + draw or throw bomb) would pretty much fix the action economy. In fact I think that the unarmed strikes that pop up here just dilute the bomb theme and spread the 'power budget' too thin. \$\endgroup\$ – , Make two unarmed Strikes. If both hit the same creature, combine their damage and ... Which means anytime you see "Strike" your adding the Attack trait (which is inherit to the Strike action) unless the ability specifically says otherwise. ... "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew …, Mar 7, 2023 · \$\begingroup\$ @T.E.D. Replacing the unarmed strike with a bomb draw in the reloading huck (so reload gun + draw or throw bomb) would pretty much fix the action economy. In fact I think that the unarmed strikes that pop up here just dilute the bomb theme and spread the 'power budget' too thin. \$\endgroup\$ – , Unarmed strikes as melee weapon Hi! My player is playing a razortooth goblin rogue thief and we are wondering if his jaws unarmed strike count as a melee weapon attack (i suppose not), so that he can add dex to his damage roll. He is using an app that adds dex to his damage, but i am not sure if this is correct. This thread is archived, using some low-level creatures as a base example: A skeleton guard would resist the Hag Claw strike, as its slashing, but take normal damage from the Fist strike. A Zombie Shambler, while taking the full 1d6 + str from Fist, would take 1d4 + Str + 5 because of the weakness to slashing from Hag Claw!, Also could you use unarmed strikes with another weapon for two weapon combat. Yes to both. TWF with a weapon and an unarmed strike is doable but odd. The brawling blademaster samurai archetype focuses on it, but anyone else with an effective unarmed strike is likely to leverage the resources they've spent on unarmed combat and use …, A monk's unarmed strikes follow the rules on the table of weapons in the PHB, except when it comes to damage. Because an unarmed strike's critical multiplier and threat range is the same as the universal stat for natural attacks. One is …, There is no "to hit:" action, but there's a difference between a strike and an attack. A strike is an attack made with a weapon or an unarmed attack. Spell attacks and combat maneuvers are attacks, but not strikes. The trigger of the creatures ability was "the cauthooj is the target of a melee strike", he was trying to say that there is a ... , Flanking. When you and an ally are flanking a foe, it has a harder time defending against you. A creature is flat-footed (taking a –2 circumstance penalty to AC) to melee attacks from creatures that are flanking it. To flank a foe, you and your ally must be on opposite sides of the creature. A line drawn between the center of your space and ..., Orc animal Instinct Barbarian is a solid choice. You will want to make sure you start with an 18 in strength. Animal Instinct Barbarians choose an animal and morph natural attacks like that animal so if you want more traditional unarmed punching build go for Ape Instinct else have fun growing claws, jaws, or antlers., Make a melee Strike with a weapon or unarmed attack. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after you’ve completed the Spell strike., A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance ..., Champion Details Champion Feats Champion Focus Spells Champion Kits Champion Sample Builds Causes Tenets. Source Core Rulebook pg. 106 4.0. You have one of the following causes. Your cause must match your alignment exactly. Your cause determines your champion’s reaction, grants you a devotion spell, and defines part of your …, Melee damage roll = damage die of weapon or unarmed attack + Strength modifier + bonuses + penalties. Ranged damage roll = damage die of weapon + Strength modifier for thrown weapons + bonuses + penalties. Spell (and similar effects) damage roll = damage die of the effect + bonuses + penalties , Spell Attacks. Source Core Rulebook pg. 305 4.0. Some spells require you to succeed at a spell attack roll to affect the target. This is usually because they require you to precisely aim a ray or otherwise make an accurate attack. A spell attack roll is compared to the target’s AC. Spell attack rolls benefit from any bonuses or penalties to ..., A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance ..., Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike. So for a level 1 Swashbuckler, Confident Finisher looks like: Critical success: normal Strike damage + 2d6 precision damage, doubled. Lose panache. Success: normal Strike damage + 2d6 precision damage. , Unarmed Attacks. Almost all characters start out trained in unarmed attacks. You can Strike with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group, and they might have weapon traits., Introduction. The Wrestler archetype is exactly what it sounds like, expanding your options with the grab and grapple mechanics in Pathfinder 2e. While anyone with Athletics and a decent strength score can grapple, Wrestlers gain several options to do more to a grabbed target. If you’re looking to support your team by focusing on martial ..., Of the battle form spells I looked at, it's the only one that includes "special." Spells like Animal Form and Dragon Form specify an unarmed attack, while Avatar unhelpfully says "one or more attacks" with no further specificity. Especially with regards to battle forms, the words attack and Strike are often used interchangeably., Multiple Attack Penalty. The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. The second time you use an attack action during your turn, you take a –5 penalty to your check. The third time you attack, and on any subsequent attacks, you take a –10 penalty to ..., Spell Attacks. Source Core Rulebook pg. 305 4.0. Some spells require you to succeed at a spell attack roll to affect the target. This is usually because they require you to precisely aim a ray or otherwise make an accurate attack. A spell attack roll is compared to the target’s AC. Spell attack rolls benefit from any bonuses or penalties to ..., Your eidolon makes a melee unarmed Strike, increasing its reach by 5 feet for that Strike. If the unarmed attack has the disarm, shove, or trip trait, the eidolon can use the corresponding action instead of a Strike. Growing Vines: Your eidolon's vines and branches lengthen even more. All your eidolon's melee unarmed attacks gain the reach trait., Ranged attack rolls use Dexterity as their ability modifier. Ranged attack roll result = d20 roll + Dexterity modifier + proficiency bonus + other bonuses + penalties. When attacking with a weapon, whether melee or ranged, you add your proficiency bonus for the weapon you're using. Your class determines your proficiency rank for various weapons., Prerequisites: Improved Unarmed Strike. Benefit: You can add half your tier to your damage with unarmed strikes. As a swift action, you can expend one use of mythic power to overcome the hardness of objects with your unarmed strikes. This effect last for a number of rounds equal to your tier., Source Core Rulebook pg. 284 4.0. The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls. Weapons Atlatl, Blowgun, Blowgun Darts, Chakri, Dart, Dart Umbrella, Harpoon, Javelin, Rope Dart, Shuriken, Stiletto Pen, Tamchal Chakram, Wrist Launcher., Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack., Almost all characters start out trained in unarmed attacks. You can Strike with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have weapon traits (page 282). , The idea is that an unarmed attack does not necessarily need a free hand, as it could be something like an elbow or equivalent. Flanking requires that both you and your ally be able to make an unarmed attack (or melee weapon but that's irrelevant here). The flanked creature is then flat-footed to the flanking creatures.