Signature spells pathfinder 2e

You gain these features as a Summoner. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, eidolon, evolution feat, link spells, spell repertoire, summoner spellcasting. 2.

Signature spells pathfinder 2e. Jun 5, 2021 · Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e. Many spells scale them. Since sorcerers use a Spell Repertoire, you need to learn spells at multiple levels to highten them in most cases, though Signature Spells are an exception. Cantrips: Fantastic every time, on any character, in any amount. Sorcerers learn 5 ...

Signature Spells Rule Experience allows you to cast some spells more flexibly. For each spell level you have access to, choose one spell of that level to be a signature spell. …

The signature spells class feature lets you heighten certain spells freely. Cantrips. A cantrip is a special type of spell that doesn’t use spell slots. ... Latest Pathfinder 2e! …Personally I always take bloodspray curse as a signature spell once 6th level comes online. Being able to deal an average up to 70 damage over a minute on a successful …Jun 16, 2021 · When you add spells, you might select a higher-level version of a spell you already know so that you can cast a heightened version of that spell. See Sorcerer (Archives of Nethys) As you already know the spells granted by your bloodline, you can simply learn a higher level version of these spells each time you gain a level, even though they are ... Chapter 7: Spells. Source Core Rulebook pg. 297 4.0. Whether it comes in the form of mystic artifacts, mysterious creatures, or wizards weaving strange spells, magic brings fantasy and wonder to Pathfinder. This chapter explains how spells work and how spellcasters prepare and cast their spells.Source Core Rulebook pg. 298 4.0. If you’re a spontaneous spellcaster—such as a bard or a sorcerer —you choose which spell you’re using a spell slot for at the moment you decide to cast it. This provides you with more freedom in your spellcasting, but you have fewer spells in your spell repertoire, as determined by your character level ...Cantrip 1. You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work.Signature Spells are a 3rd level class ability for Bards. They are on Archives of Nethus under the Bard Class. Scroll down to 3rd level abilities. A signature spell can be learned once at one level but cast at higher or lower levels without taking up slots in your repertoire.

Reanimator Dedication Feat 2. You have dedicated your studies to the art of raising and commanding undead. If you're a spontaneous spellcaster with animate dead in your repertoire, it becomes a signature spell in addition to your usual signature spells. If you're a prepared spellcaster with animate dead in your spells known, spellbook, or the ...Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, divine spellcasting, spell repertoire, mystery. 2. Oracle feat, skill feat. 3. 2nd-level spells, general feat, signature spells, skill increase.Handbooks for Pathfinder 2e Classes – RPGBOT. Sorcerer Handbook: PF2 Ancestry Guide – RPGBOT. PF2 Sorcerer Bloodlines Breakdown – RPGBOT. ... This is a good candidate for a Signature Spell. Spiritual Weapon: Very efficient damage for the spell slot, especially in a long fight. The damage scaling isn’t fantastic, but even as you gain ...If you're a sorcerer, your Halycon spells get added to your repertoire and can be cast using your sorcerer slots. In both cases, you can't heighten the Halcyon spell beyond your maximum Halcyon spell slot level (and you can't make a Halcyon spell a signature spell). roquepo • 4 yr. ago.Stay at this 3-star hotel in Lop Buri. Enjoy free WiFi, free parking, and 24-hour room service. Popular attractions Pa Sak Jolasid Dam and Wat Khao Wong Kot are located nearby. Discover genuine guest reviews for Oasis Hiso Hotel along with the latest prices and availability - book now.I know signature spells are the exception and that I pick one per spell level. The question comes from an inconsistency I can't figure out here: Signature spells: Experience allows you to cast some spells more flexibly. For each spell level you have access to, choose one spell of that level to be a signature spell.

Pathfinder. Unlike the studious Wizard, a Pathfinder Sorcerer is someone who is naturally gifted with magical abilities. Whether inherited from ancestors or passed on by a random occult encounter, the Sorcerer 2e class is brimming with spellcasting potential. Crafty, charismatic, and often chaotic, they can be great fun to play.The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000.00 for just $39.95! Note: The download file is VERY LARGE so it may take some time to download ... The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000.00 for just $39.95! Note: The download file is VERY LARGE so it may take some time to download ...Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such ...Signature spells is a balance design to ensure spontaneous casters do not outshine prepared casters. Each day, prepared casters can memorize a spell at any level they can, but are locked into that choice for the day (with a few exceptions). Spells to look for as signature spells: Spells with the incapacitation trait (charm, sleep, paralyze, etc.).

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Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally. Duration 1 minute. The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. The weapon glimmers with magic and energy.Signature spells are described in your class features, a friend has Oracle, which gives her a signature spell of every level. So she has each level of spell to cast in those spells. ... Unlike in 5e D&D, Pathfinder 2e cantrips are *not* 0-level spells. They are always cast at (the exact text is "automatically heightened to") a level equal to ...Cast [two-actions] somatic, verbal. Range 30 feet; Targets 1 undead creature. Saving Throw Fortitude. You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.21 Ara 2022 ... ... Signature Spells 25:54 - Strengths & Weaknesses Big Picture 27:19 - Q #2: Strengths - Spontaneous Casting 30:10 - Q #2: Strengths - Party ...Signature Spells Rule Experience allows you to cast some spells more flexibly. For each spell level you have access to, choose one spell of that level to be a signature spell. …Afterwards, during levels, you only change the spells you have in your repertoire. Cantrips are part of your repertoire, but as far as your repertoire is concerned, "spells" and "cantrips" are different things. A level 1 Summoner has a repertoire of 5 cantrips and 2 first-level spells. Out of the 2 first-level spells, either spell can be cast ...

Cantrip 1. You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work.Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, divine spellcasting, spell repertoire, mystery. 2. Oracle feat, skill feat. 3. 2nd-level spells, general feat, signature spells, skill increase.You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Table 3–17), you add a spell of the same level to your spell repertoire. When you gain access to a new level of spells, your first new spell is always the spell granted by your bloodline, but you can choose the other spells. [...] As you gain new ...A signature spell doesn't need to be known at every level to cast it at that level, you can freely choose to heighten it (casting the spell still uses the spell slot, as normal). Initially, I suggest you choose soothe to be your signature spell. That means you can cast it at any spell level, giving you that flexibility to burst out a heal if ... Soothe (the scaling healing is great, especially since you don't need to up-cast it for the bonus to saves) Darkness or Invisibility (honestly there aren't many good choices for 2nd level for signature spells) Vampiric Touch (same problem as above) Phantasmal Killer (This. This is bread, butter, a back rub and $10.) Shadow Blast. 12 8 comments Best fzdw11 Game Master • 4 yr. ago So a wizard can prepare lower level spells in higher slots, heightening. A sorcerer or bard cannot do this, they normally have to learn the spell at the higher level to be able to cast it heightened. But both the sorcerer and bard have signature spells.Source Core Rulebook pg. 303 4.0. A material component is a bit of physical matter consumed in the casting of the spell. The spell gains the manipulate trait and requires you to have a free hand to retrieve and manipulate a material component. That component is expended in the casting (even if the spell is disrupted).This increases the spell's level to match the spell slot. You must have a spell in your spell repertoire at the level you want to cast in order to heighten it to that level. Many spells have specific improvements when they are heightened to certain levels. The signature spells class feature lets you heighten certain spells freely. Cantrips Signature Spells are a 3rd level class ability for Bards. They are on Archives of Nethus under the Bard Class. Scroll down to 3rd level abilities. A signature spell can be learned once at one level but cast at higher or lower levels without taking up slots in your repertoire.Lets say you have spent all of your three focus points (Level 5 Clarity of Focus) and somehow you managed to spent one on an abilities unrelated to the psychic Class. First Step: Regain Focus. -> You gain one Focus point. Second Step: Spent a point of focuss to amp a cantrip or use a psychic ability.

You’ve learned to cast some of your spells more flexibly. For each spell level you have access to, choose one spell of that level to be a signature spell. You don’t need to learn …

In terms of avoiding a bit of money and downtime, you will always have a limited amount of spells known as the Sorcerer so knowing Fireball at every Spell Level you can cast it will take up valuable slots of your "Spells Known." When you use the "Learning a Spell" downtime activity as a spontaneous caster, you just gain the ability to add the ... Many spontaneous spellcasting classes provide abilities like the signature spells class feature, which allows you to cast a limited number of spells as heightened …At 20th level, they grant you an 8th-level spell slot. Archetypes refer to these benefits as the "master spellcasting benefits". Some archetypes grant you spellcasting abilities, albeit delayed compared to a character from a spellcasting class. In this book, the spellcasting archetypes are bard, cleric, druid, sorcerer, and wizard, but future ... Attempting to cast this spell targeting a creature that you temporarily seized control of, such as an undead commanded by command undead, automatically fails and breaks the controlling effect. Heightened (+1) The damage increases by 2d6. You channel disruptive energies through the bond between you and your minion, causing it to violently explode.The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. For example, fireball says “Heightened (+1) The damage increases by 2d6.”. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level ...Signature Spell. You are so familiar with one spell that you can cast it even when you have other spells prepared. Prerequisite: Spell Mastery or access to a cleric domain. Benefit: Pick one spell you have taken Spell Mastery with, or one spell from a domain you have access to, to be your signature spell. You can channel stored spell energy ... Not worth it, you're less flexible than a normal caster since you can't prepare three different spells of a given level to cover three scenarios. And less spells per day just sucks all around. You get the best of both worlds of Spontaneous and Prepared. The cost should be high. imo, it's not high enough.

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Each class has its own method of learning, preparing, and casting spells, and every individual spell produces a specific effect, so learning new spells gives a spellcaster an …Dec 1, 2020, 06:39 pm. Signature Spell allows you to heighten (or lower, technically) a spell. The amount of damage, or other stats of a spell, is based off of the level the spell slot used to cast it with. So taking Hydraulic Push as signature allows the character to cast it as either a 1st level spell or a 2nd level spell (at character level ...Spontaneous casters (bard and sorcerers; and soon, the Oracle) only know spells of the level they cast, meaning they would have to relearn the same spell to have the option to cast that heightened version. but they also have 1 spell of each spell level listed as their ‘signature spell.’ This means they do not need to “relearn” that spell.Chapter 7: Spells. Source Core Rulebook pg. 297 4.0. Whether it comes in the form of mystic artifacts, mysterious creatures, or wizards weaving strange spells, magic brings fantasy and wonder to Pathfinder. This chapter explains how spells work and how spellcasters prepare and cast their spells.It's Not Automatically Heightened. Each Muse grants you one spell known in your repertoire, but there's no mention that you get it at every spell level. As such you would only know the spell as its base form, as a 1st-level spell. You could choose to learn this spell at higher levels as you level up naturally, or you could designate the spell ...Oct 12, 2022 · Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e. Many spells scale them. Since Psychics use a Spell Repertoire, you need to learn spells at multiple levels to highten them in most cases, though Signature Spells are an exception. Cantrips: Fantastic every time, on any character, in any amount. Psychics learn 6 ... Here's a list of pretty much all known PF2 guides, including some focusing on spells. 1. Kraxizz • 1 yr. ago. Here 's a guide rating most spells in the game. D behind the spell name stands for divine spell list. 3.Players familiar with Pathfinder 1e should note that spell save DCs have changed since previous editions. Where in 1e your save DC included the level of the spell, in Pathfinder 2e your Spell Save DC is the same for any spell that you cast (though it gets complicated if you can cast spells from multiple traditions). If you cast a 1st-level ...Help understanding Signature spells. I'm new to 2e and new to TTRPGs in general but I got a chance to play with some friends in a few weeks so I've been reading up on the game's mechanics and some of the classes and I've found it rather compelling.16 Ara 2022 ... For each spell level you have access to, choose one spell of that level to be a signature spell. You don't need to learn heightened versions of ... ….

The Faithful Few. $5.99. You were a student of magic, learning what you could of the powers that create such amazing and outlandish results as spells. As you delved deeper into the occult, you discovered something else; an otherworldly being that watches you, offering greater power in the form of an ancient pact.Cantrips. Source Core Rulebook pg. 300 4.0. A cantrip is a special type of spell that's weaker than other spells but can be used with greater freedom and flexibility. The title of a cantrip's stat block says “Cantrip” instead of “Spell.”. Casting a cantrip doesn't use up your spell slots; you can cast a cantrip at will, any number of ...Sustaining a spell is one action (unless stated otherwise) and you can actually sustain multiple spells on your turn. You can also sustain the same spell multiple times on your turn. Some spells that require concentration also let you do certain things at the same time. For instance, Spiritual Weapon lets you move the weapon and strike with it.The two are independent. You’ll have a repertoire of sorcerer spells (one per spell level is signature) and sorcerer spell slots to cast them with. Then separately you’ll have oracle spell slots and an oracle repertoire. When you have Basic Oracle Casting one of those spells will be signature, Expert lets you pick a second, and Master gives ...If you swap out a signature spell, you can choose a replacement signature spell of the same spell level at which you learned the previous spell. You can also retrain specifically to change a signature spell to a different spell of that level without swapping any spells; this takes as much time as retraining a spell normally does. Jun 15, 2021 · You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Table 3–17), you add a spell of the same level to your spell repertoire. When you gain access to a new level of spells, your first new spell is always the spell granted by your bloodline, but you can choose the other spells. [...] As you gain new ... Look at cantrips like Arc Lightning for how this is done. ParticularFreedom • 3 yr. ago. At the moment, Heightening is only in automatically for Prepared casters. For Spontaneous you drop the spell in to the appropriate slot and click and change the Heightened spell field (you dont need to alter any of the underlying numbers).You’ve learned to cast some of your spells more flexibly. For each spell level you have access ...List View Table ViewAll SpellsArcane Divine Elemental Occult PrimalFocus Spells Rituals. The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their ...Dec 1, 2020, 06:39 pm. Signature Spell allows you to heighten (or lower, technically) a spell. The amount of damage, or other stats of a spell, is based off of the level the spell slot used to cast it with. So taking Hydraulic Push as signature allows the character to cast it as either a 1st level spell or a 2nd level spell (at character level ... Signature spells pathfinder 2e, 27 Nis 2020 ... The Signature Spells series, for the Pathfinder Second Edition Roleplaying ... Pathfinder OGL 2E. Pages. 3. File Size: 1.62 MB. Format. Original ..., Interesting to note is that you can pick a heightened version of a spell as your signature spell. For example, say your sorcerer was an angelic sorcerer with access to the divine spell list. Your signature spells could be as follows: 1: Heal. 2: lvl 2 harm. 3: lvl 3 comprehend languages. Then you would be able to cast heal and harm at level 1 ..., Source Core Rulebook pg. 297 4.0. With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Each class has its own method of learning, preparing, and casting spells, and every individual spell produces a specific effect, so learning ..., Master Spellcasting Feat: Usually found at 18th level, these feats make you a master in spell attack rolls and DCs of the appropriate magical tradition and grant you a 7th-level spell slot. If you have a spell repertoire, you can select a third spell from your repertoire as a signature spell. At 20th level, they grant you an 8th-level spell slot., The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. For example, fireball says “Heightened (+1) The damage increases by 2d6.”. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level ..., Basic Spellcasting Feat 4. Rare Pervasive Magic. Source Secrets of Magic pg. 219 1.1. Prerequisites Cantrip Casting. You increase your ability to cast spells. You gain the basic spellcasting benefits granted by spellcasting archetypes, gaining a spell repertoire. Each time you gain a spell slot of a new level from the basic, expert, and master ..., Dec 1, 2020, 06:39 pm. Signature Spell allows you to heighten (or lower, technically) a spell. The amount of damage, or other stats of a spell, is based off of the level the spell slot used to cast it with. So taking Hydraulic Push as signature allows the character to cast it as either a 1st level spell or a 2nd level spell (at character level ..., Nothing in the description of signature spell alters that fact. Signature spell: "You’ve learned to cast some of your spells more flexibly. For each spell level you have access to, choose one spell of that level to be a signature spell. ". A literal reading would be that you could select a spell not in your repertoire., Help understanding Signature spells. I'm new to 2e and new to TTRPGs in general but I got a chance to play with some friends in a few weeks so I've been reading up on the game's mechanics and some of the classes and I've found it rather compelling., Beer, Wine, and Distilled Alcoholic Beverage Merchant Wholesalers Merchant Wholesalers, Nondurable Goods Wholesale Trade, Hypercognition is an incredible spell if you've got the knowledge skills to support it. You can cast it from the mentalist's staff. 6 recall knowledge checks will likely get you the weaknesses of every enemy in the fight; you can use that to act like a battlefield general and direct all your allies attacks accordingly., Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e. Many spells scale with spell level, remaining effective long past their base spell level. Since bards use a Spell Repertoire, you need to learn spells at multiple levels to heighten them in most cases, though Signature Spells are an exception., Basic Spellcasting Feat 4. Rare Pervasive Magic. Source Secrets of Magic pg. 219 1.1. Prerequisites Cantrip Casting. You increase your ability to cast spells. You gain the basic spellcasting benefits granted by spellcasting archetypes, gaining a spell repertoire. Each time you gain a spell slot of a new level from the basic, expert, and master ..., Signature spells work both ways: You don’t need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you’ve learned a …, Sidenote about this, but still relevant: if you feel like the number of spells you can cast per day seems lacking, don't forget that Pathfinder 2e offers a lot more monetary / item-based ways to increase the number of spells you have per day. Flexibility in Pathfinder comes from your equipment, not just your class abilities alone., On the spell tab, there should be a header that says “ [Tradition] [Spontaneous/Prepared] Spells.”. There’s an edit button on the far right where you can change the Tradition, whether it’s Spontaneous or Prepared, and what Stat you gain your bonus from and all that stuff. Perfect-Paint7224 • 2 mo. ago., Dec 1, 2020, 06:39 pm. Signature Spell allows you to heighten (or lower, technically) a spell. The amount of damage, or other stats of a spell, is based off of the level the spell slot used to cast it with. So taking Hydraulic Push as signature allows the character to cast it as either a 1st level spell or a 2nd level spell (at character level ..., Spell 2. Uncommon Necromancy. Source Pathfinder #176: Lost Mammoth Valley pg. 76. Traditions arcane, divine, primal. Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton. Saving Throw Fortitude. You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them ..., Dec 1, 2020, 06:39 pm. Signature Spell allows you to heighten (or lower, technically) a spell. The amount of damage, or other stats of a spell, is based off of the level the spell slot used to cast it with. So taking Hydraulic Push as signature allows the character to cast it as either a 1st level spell or a 2nd level spell (at character level ..., Oct 12, 2022 · These Amps are unique to each Conscious Mind, making them an iconic and unique capability. Combined with the granted spells, your Conscious Mind does a lot to define your role within your party. The cantrip options granted by your Conscious Mind are among the most important parts of building your Psychic. You get 3 Amp-able cantrips at level 1 ... , This increases the spell's level to match the spell slot. You must have a spell in your spell repertoire at the level you want to cast in order to heighten it to that level. Many spells have specific improvements when they are heightened to certain levels. The signature spells class feature lets you heighten certain spells freely. Cantrips , Signature Spells in Archetypes. I noticed the Basic, Expert and Master Spellcasting Benefits granted by the feats in the Cathartic Mage Archetype also mention taking spells …, Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or “sustained up to 1 hour”). If your Sustain a Spell action is disrupted, the spell immediately ends. Choose one spell with a sustained duration you have ..., If you swap out a signature spell, you can choose a replacement signature spell of the same spell level at which you learned the previous spell. You can also retrain specifically to change a signature spell to a different spell of that level without swapping any spells; this takes as much time as retraining a spell normally does. , This class feature alters your spellcasting class feature (such as Arcane Spellcasting for the wizard or Divine Spellcasting for the cleric). If you choose this class archetype, you must select Flexible Spellcaster Dedication as your 2nd-level class feat. Prerequisites: You must have a class, such as clerics, druids, witches, and wizards, that ..., Cast [two-actions] somatic, verbal. Range 30 feet; Targets 1 undead creature. Saving Throw Fortitude. You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round., Hypercognition is an incredible spell if you've got the knowledge skills to support it. You can cast it from the mentalist's staff. 6 recall knowledge checks will likely get you the weaknesses of every enemy in the fight; you can use that to act like a battlefield general and direct all your allies attacks accordingly., Is it reasonable to allow a bard PC to pick additional signature spells, as their class feature outlines, for their sorcerer archetype's spellcasting? The bard signature spell feature does not outline that it only refers to bard spellcasting. Instead the rules for how to tackle additional spellcasting from archetypes is found in the rules for ..., You’ve learned to cast some of your spells more flexibly. For each spell level you have access to, choose one spell of that level to be a signature spell. You don’t need to learn …, The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. For example, fireball says “Heightened (+1) The damage increases by 2d6.”. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level ..., Sorcerer. You didn’t choose to become a spellcaster—you were born one. There’s magic in your blood, whether a divinity touched one of your ancestors, a forebear communed with a primal creature, or a powerful occult ritual influenced your line. Self-reflection and study allow you to refine your inherent magical skills and unlock new, more ..., Advice for signature spells for a bard In our current campaign i'm level 2, and in advance, I would like to plan my signature spells. For 1st level i'll probably go soothe, as we have …, I know signature spells are the exception and that I pick one per spell level. The question comes from an inconsistency I can't figure out here: Signature spells: Experience allows you to cast some spells more flexibly. For each spell level you have access to, choose one spell of that level to be a signature spell.